One thing that I like the most about Ubisoft and its titles in current generation is the company’s non-stop progress in launching successful sequels for its on-going IPs. Watch Dogs’ debut didn’t raise the bar for Ubisoft’s first GTA-competitor open-world but the sequel performed impressively. Assassin’s Creed: Origins attempted to shift the series into a whole new era but the action got completed by Odyssey. The Division was far away from the expectations but the sequel delivered one of the best co-op based shooter-looters of the year. Now, the same thing is about to happen for Ghost Recon series with the Breakpoint launching in a few days.
Thanks to Breakpoint’s recent Open Beta version, which was made available a week before the game’s launch, now we have almost a huge knowledge about its different aspects and not so many of them are going to change within the days ahead until October 4th. Good news is there are lots of new features in Breakpoint that help out with the player’s engagement in the game which makes you drown deeply into lush forests of Auroa. I’d love to say there is no bad news but there is, however, you know what? It doesn’t affect your experience in a huge scale.
There are some video games with a kind of specific atmosphere that works like gravity. You fall in there and feel the pressure around yourself getting stronger. Breakpoint has it, and that’s why you can’t stop playing the game. It’s not a Miyazaki-game but getting past every mission successfully in higher difficulties is as enjoyable as killing a boss in Souls-Borne titles. Working with a team would double the excitement that’s lied behind each mission but going through it on your own and encountering some unexpected challenges is the other interesting option on your board.
Almost everything in Ghost Recon: Breakpoint feels balanced and that’s the key for such an entertaining experience. The more you spend time on analyzing the situation and planning for every step of your attack, the easier and enjoyable it is to win the match against your AI-controlled enemies. Speaking of the game’s artificial intelligence for NPCs, there are still works to be done by the developer. Sometimes non-military characters don’t react to any of your actions until you aim them in the face and it obviously interrupts Breakpoint’s realistic aspects. However, the possibility of making a mistake for Wolves is lower and for their self-controlled robots is near to zero. Mostly, you can spot the errors from AI enemies when the Suspended situation is near to go off and that’s where some of the guards might act strangely.
As a newcomer to Auroa, you have to choose your style of play among the 4 provided classes in Breakpoint. Each class has its own specific abilities and skills. While your special ability will be loading during missions as you kill more enemies, for expanding your skill-tree you have to earn points. There are dozens of skills for each class allowing you to learn new technics, upgrade your drones, perform professional kills and improve your health stats. Along with skill-tree, Breakpoint features survival mechanics, crafting system and a detailed customization part for both guns and characters. Aside from providing multiple options to create your character’s face and outfit, you have full control on your weapons and their additional attachments. Since it’s not that hard to get coins in Breakpoint, you won’t have any major struggle to reach your desired gears and vehicles. I said vehicles and that reminds me of a big problem in almost every Ubisoft game over the past years in current generation. To be honest, Ubisoft has never succeeded in delivering a realistic car handling system up until now and there’s no exception for Breakpoint as well. Driving cars and riding bikes in the new Ghost Recon is neither easy nor enjoyable, though choppers are expections.
World design is at its top form in Ghost Recon: Breakpoint and its combination with day-night cycle and dynamic weather system has brought a breathing island to life which never allows you to feel bored but instead surprises you with a sudden foggy-snowy situation that doubles your challenges in spotting and killing the enemy guards. Auroa has been formed of different parts and each one of them features a distinct environment. Thanks to such a great map, there are so many missions to do in multiple ways but I really hope the game to have varied objectives in non-campaign missions with distinct scenarios, otherwise Breakpoint won’t last too much among our options.
As I mentioned before, thanks to the game’s amazing quality in textures, lighting and weather-related effects, Auroa represents a beautiful tropical island with amazing locations to visit. No frame-rate drops is going to ruin your experience in Breakpoint, which seems like a big milestone for Ubisoft, though there are still a few bugs in the game. Moreover, when it comes to facial animations, there are still major issues with the Ubisoft’s engine, which seems to be more precise in movement animations instead. Speaking of voice overs, sound effects and music, there is no complaint. The music, especially during missions, helps to keep the tension around you and increase your level of engagement with the game.
Like the pervious entry of the series, Ghost Recon: Breakpoint features a story mode as well which is more like a sequel to Wildlands. As leader of the Ghosts, you come to Auroa with a bunch of your troops to find out what happened to one of the cutting-edge regions of the world in developing AI-controlled robots, but it seems Cole Walker, your former co-operative who is now the main antagonist of the game, can’t keep up with foreigners in his territory. With your choppers crashing down in the island, you have to get past the enemy guards and find a way to the secret hideout of the island incidents within a cave.
The story is all a repetitive cliché that we’ve seen its similar formats hundreds of times in other titles. Lack of emotion in cut-scenes due to the engine’s inability in generating meaningful facial expressions, never allows you to make connection with characters. Also, the way Breakpoint attempts to show your past days with Cole Walker are too summarized to give you a detailed description on who he really is. Just a bunch of different situations to make you believe Walker is a bad guy and you have to kill him. It’s a straight-forward story with no struggles in between for the player. Just a background to connect missions to each other.
Probably the worst thing I’ve experience in Ghost Recon: Breakpoint over the open beta was its collapsed matchmaking system that never allowed me to participate in a PvP Ghost War match. Even finding a friend to go through missions in co-op mode didn’t work without crashes in between. I don’t know if the server issues will be addressed until October 4th, but it’s going to avoid you from having a full experience in Breakpoint if it stays unsolved.
Summarizing all the stuff I talked about so far, Ghost Recon: Breakpoint is a valuable game with brilliant gameplay and breathtaking atmosphere which make it hard to leave the game. It doesn’t matter if you play it with your friends or on your own, the game is so balanced to deliver you an impressively exciting experience no matter how you approach it. If you love stealth, give it a try, and you won’t regret.
Ghost Recon: Breakpoint pre-load begins as of today for those who are allowed for Early Access version, but for Standard Edition owners it will be begun from October 3.