Call of Duty: Modern Warfare proves that Infinity Ward hasn’t forgotten how to make an impressive modern war-based shooter that makes you sit on the edge of your seat.
War is the scariest thing humans have invented so far, and it still happens in the world. Fighting in a battleground might seem exciting in video games, but if someone attempts to simulate war, he should first simulate its terror. Not everyone dares to hold a gun in the hand and fire against some psychopaths who shoot at kids. Some of us, even if hold a gun, might look for a place to hide and save ourselves in a terrorist attack in the real-world. So, if you belong to this group and if a video game makes you cover behind a car and have no intention of engaging in the battle, that would be a well-simulated war. Call of Duty: Modern Warfare doesn’t reach that level completely, but it’s so close to it.
Honestly, Infinity Ward doesn’t need a story to imply the audience how it feels to be in the middle of a terrorist attack in a city that seems to be a safe place far away from any war on the earth. The only thing it needs is a heavy atmosphere to let you drown in. Each mission in Call of Duty: Modern Warfare features such an intense atmosphere that makes you believe your presence in the war. Every chapter of the game is filled with breathtaking set-pieces showing-off the uncountable situations that you can face in a war. Thanks to Infinity Ward’s new engine, Call of Duty: Modern Warfare is one of the current generation’s most realistic titles that recreates modern wars with incredible details.
The realistic experience that you get in Modern Warfare isn’t achieved by texture quality or seamless animations. It comes as a result of hundreds of factors that work correctly in the right place. Texture quality is stunning, but that’s not all. Red Dead Redemption 2 might be known as the world’s most detailed open-world game, but for FPS, the same title goes for Modern Warfare. Setting a unique animation for each weapon, playing with lights to create jaw-dropping scenes, smooth human-body animations without any ridiculous bugs, detailed settings in three different regions of the world, excellent voiceovers, and incredible sound design are some important parts of this system that are working together properly to deliver us something we would die for.
Russians have always been the main antagonists in Modern Warfare series in the past and the new title is no exception. This time around, the story has taken a step forward in its anti-Russian story introducing the whole Russian military forces as brutal invaders in Arabic countries which resonates with Iraq and Syria in the real world. Aside from how vice-versa is the story comparing to reality, Infinity Ward could’ve made the story more engaging if it just avoided the messy rush near the end of the game. Captain Price is still a key character with a bunch of great dialogues that you’d never forget. On the other hand, Kyle, the novice English soldier who is capable of being the next Ct. Price in the series looks solid and acts wise enough to make himself my most favorite character in the game. However, the things for Farah and Alex, fighters at Urzikstan, are a bit different. With a few flashbacks to Farah’s childhood and beginning of her revolution in the country, the game tries to give us more connections to the character, and it did succeed, but the problem is, Infinity Ward has fully forgotten about the antagonist.
All of the antagonists in Call of Duty: Modern Warfare seem fool enough to let us even scare them or their forces. Butcher, from Al-Qatala terrorists, could be named as the game’s best antagonist, which again, doesn’t meet the standards of Makarov in the previous MW games. Unlike Barkov and Wolf, we do see Butcher’s brutal actions against the innocent people, in addition to his ending scene which was one of the most breathtaking parts of the game. Encounters with Butcher throughout the game are really exciting than our fight against Barkov and Wolf. Besides, the ending scene of the game is completely rushed and disappointing. You play as Farrah in three different periods of her life but when it comes to the final step, you don’t even know how she’s reached out Barkov. Just a few more minutes of gameplay could easily fulfill the gap, and make the ending more reasonable than what it looks like right now.
Going over Modern Warfare’s gameplay, it’s still saved the main core that we expected to see, but the addition of some new elements in light degrees has granted the gameplay more varied activities. Same as the previous titles of the MW series, the new one uses different situations during missions to exploit the game’s potential completely, and thanks to some stealth elements in Farrah’s childhood chapters, this potential has increased. Operations that take place at night are welcome additions that contain both stealth mechanics and Night Vision challenges at the same time. Using the idea to create a brand new mode in Multiplayer is also an admirable decision from Infinity Ward.
The fast-paced shooting system is something that we’ve seen during the last Call of Duty titles within the current generation and the direction hasn’t been changed for Call of Duty: Modern Warfare. Thanks to the well-executed Realism mode and fair enemy AI, Modern Warfare never fails in walking on the line of a semi-simulation game even with the unbalanced acts of your AI companions through missions.
Multiplayer in Call of Duty: Modern Warfare is a mixture of old and new modes, and nothing could be better than this. Along with the same modes that you can find in any first-person shooter title, there are some new additions too. While Gunfight, NVG and Realism are all working excellently, Ground War is a real mess that doesn’t resonate with Call of Duty series at all. Aside from the numerous technical and server issues in Ground War, Infinity Ward has also failed to design realistic vehicle movements for the military tanks, choppers, and cars in the new mode. It’s just an unfinished attempt from the development team to add a taste of Battlefield to Call of Duty series, but obviously, they’ve failed.
In the case of the player’s progression in the Multiplayer section, Infinity Ward has done a fair job. As your level’s raise in the game, you get more weapons from different classes. Moreover, there are several skill badges as well to provide you some special abilities that fit into your play-style. After all, comes Gunsmith, the well-realized weapon customization part with lots of options to make guns come in handy.
Unfortunately, the same thing that’s happened to Ground War, can be found in Special Ops as well. The story-driven co-op experience for Call of Duty: Modern Warfare doesn’t work well enough to make you continue it to the end or start it from scratch for another time. While narratives for this part are superficial, the gameplay itself doesn’t feature any considerable challenges for an army of 4.
Putting all my words together, Call of Duty: Modern Warfare is a worthy reboot of the MW series and probably the best title of the franchise in the current generation. After two mediocre titles from Infinity Ward, the studio has now come back to the place it should be from the beginning of this generation. But do they continue it?